Friday, August 29, 2014

*MASSIVE SPOILERS * walking dead game season 2 finale

Season 2 finished. Both proud and worried for Clementine as now she is on her own with the baby as are 22.7% of other players. Her lessons throughout both seasons have molded her into a fine warrior with a strong conscience. Can't wait for season 3 (there better be one) to see her being a lone wolf and cub style peaceful warrior and a mentor like Lee was to her.

This is my credits reaction face http://instagram.com/p/sRbhMHzKFW/ Sad ending but the one that felt dependant on my choices, as well as dependant on the choices of characters around me and my reactions to them. I've been trying so hard to bring Kenny back, to be diplomatic as I could and make everyone get along. I told Luke not to be an idiot and in true idiot fashion he got his leg shot. I then shot at zombies from afar to not put more weight on the ice while Bonnie (who from day one I haven't gotten along with) gave me shit after his death and me nearly freezing after breaking the ice with my gun butt. I felt bad for Arno and liked Mike, so when they were stealing the truck I asked to go with them along with a measly 5.9% of other players. I couldn't shoot Mike, what was his crime? He was the best of us that were left, his only fault wanting to get away from the increasing volatile confrontations of Kenny and Jane. He took my gun and then Arno shot me.

Jane.... Jane Jane Jane... she came back, and I was happy. She felt like a strong big sister Clementine never had. She had strong survival instincts and I felt she was overcoming her fear of cost vs reward pure pragmatic thinking... but I was wrong. She warned me about Kenny's deterioration as though I couldn't see it and then finally fools him into thinking the baby was dead to push him to a point where he wanted to kill her. This in turn pushed me to kill Kenny, along with 69.7% of people. He was fragile mentally and she pushed him to make a point and forced me to kill one of my best friends. His being able to say his goodbyes destroyed me. I loved Kenny, flawed as he was, but it feels like finally he'll be at peace. If i may just jump back in to critic mode outside of the emersiveness of Clementine's journey for a sec, as a story element this worked so well for this episode.  At the start of the episode Jane surprisingly feels regret over killing the Russian who she barely knew because he'd done nothing personally wrong to her, but she did it to protect me. The episode ends with her forcing me (I say force, I could have let Kenny kill her) to shoot Kenny, someone I didn't want to kill who had done no wrong to me except an emotional shouting match, to protect her. The fact that this story element came up in that way in a game where choices can alter the outcome was startling. I saw the hypocrisy of the moment, her forcing me to do something that she detested at the start. In that moment of finding out the baby was not dead I knew what Jane had done, and why, and I could not forgive her. Her cries of "I can't do this alone" stang me as I walked away, the shoe now on the other foot. I hope, though I doubt it, that Jane learns from this. Do not break the trust of those you depend on for company, you will find yourself alone.

See my Clem wasn't a complete fool, she understood sometimes you can't save everybody but that if there's a chance you have to try. The situation with Luke was a 50 50 shot, shoot the zombies before their weight broke the ice while Luke tries to get out. Going over to him would be foolish and costly. Whereas in the previous episode I took every opportunity to try and save Sarah because the risk was justified, even if she was a liability in a completely Jane-esque pragmatic view. My trying to save Sarita by cutting off her arm felt justified, I didn't account for her scream calling over all those Walkers, a stupid rookie mistake. Clem will have to carry the weight of those decisions but I believe her drawing a line in the sand and being strong with her convictions is something instilled in her from Lee. It was so good seeing Lee again, and scary because I really felt Clem could have died because I made a choice to not betray my values,  even at the cost of my life. It ends with Clem walking into a hoard of Walkers, covering herself in guts, baby in hand, with the knowledge skills and values she has acquired over both seasons.

Wow. So brilliant. See Mass Effect 3? We can have a sad ending, dependent on our actions (with proper cause and effect without just suddenly introducing a new element to the narrative), and it can feel complete and satisfying. I feel more excited for season 3 to come from this ending than I did before. How does it stack up compared to season 1? I feel season 2 is a very different beast, telling a very different story. Mostly it's about lines in the sand and which side of them you are on whereas S1 was more about what is living/life? Is it just pure survival, is it the amenities,  is it people, and should children be sheltered from the realities of the world? Also Season 2 felt formatted differently. It felt less like one long story like season 1, and more episode to episode how life changes,  how what was sacred one day is optional the next. It felt chaotic, no safety net of characters for the long haul, except Luke and even he died. Each episode felt very thought out on its own basis whereas S1 had a larger seasonwide arc. Both worked. I was in tears both times but this time it was tears of regret. Regret for having to do what I had to do, but knowing I wouldn't do it or have it any other way. Well done Telltale Games, can't wait for Borderlands, Game Of Thrones,  and of course Season 3.

Please thumbs up my post here http://www.thewalkingdead.com/telltale-season-2-episode-5-discussion/
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